How to export from Second Life
Choose an object to export, in our case a free donut from Depoz, and position yourself in front of it–

You will need to have Michael Frumin's OGLE installed. It extracts the geometry and texture data from your graphics hardware. Once you have it set up, press the shortcut, Second Life freezes for a moment and you will find your files in a folder called 'frame'–

Locate the OBJ file that OGLE saved and use a 3D modelling application of your choice to open it, for example the free Blender. Proceed to cut away the structures that encapsule your desired object–

Depending on the object's complexity, you might have to break it apart into different parts, especially if they had multiple textures. Watch out for disappearing polygons since the capturing can be a bit buggy–

The captured objects are not textured anymore, so you need to locate the texture which has been saved along by OGLE in the 'images' folder, re-apply and position it–

Export the object(s) in DXF-format and open it in Pepakura Designer, a Japanese shareware unfolding-software. You might have to give it a hand about where to apply the cuts. Often it takes several iterations to get it right–

Print and cut out the unfolded shape. Use heavier paper for bigger objects. Fold along the indicated creases and glue together the flaps of the different parts. If possible use wood glue–

We realized only then that a torus is actually one of the most difficult shapes to unfold, but there's the exported donut–
